podobné slovo | definícia |
biocybernetics (encz) | biocybernetics,biokybernetika [eko.] RNDr. Pavel Piskač |
cyber-terrorism (encz) | cyber-terrorism, n: |
cyber-terrorist (encz) | cyber-terrorist, n: |
cyberart (encz) | cyberart, n: |
cybercafe (encz) | cybercafe, n: |
cybercrime (encz) | cybercrime, n: |
cyberculture (encz) | cyberculture, n: |
cybernate (encz) | cybernate, v: |
cybernation (encz) | cybernation, n: |
cybernaut (encz) | cybernaut, n: |
cybernetic (encz) | cybernetic,kybernetický Jaroslav Šedivý |
cybernetics (encz) | cybernetics,kybernetika n: Zdeněk Brož |
cyberphobia (encz) | cyberphobia,strach z počítačů Zdeněk Brož |
cyberpunk (encz) | cyberpunk,kyberpunk n: Petr Prášek |
cybersex (encz) | cybersex, n: |
cyberspace (encz) | cyberspace,kybernetický svět Zdeněk Brož |
cyberwar (encz) | cyberwar, n: |
cyber-terrorism (wn) | cyber-terrorism
n 1: an assault on electronic communication networks [syn:
cyber-terrorism, cyberwar] |
cyber-terrorist (wn) | cyber-terrorist
n 1: a programmer who breaks into computer systems in order to
steal or change or destroy information as a form of cyber-
terrorism [syn: hacker, cyber-terrorist, cyberpunk] |
cyberart (wn) | cyberart
n 1: art that is produced with the help of computer hardware and
software |
cybercafe (wn) | cybercafe
n 1: a cafe whose customers sit at computer terminals and log on
to the internet while they eat and drink |
cybercrime (wn) | cybercrime
n 1: crime committed using a computer and the internet to steal
a person's identity or sell contraband or stalk victims or
disrupt operations with malevolent programs |
cyberculture (wn) | cyberculture
n 1: the culture that emerges from the use of computers for
communication and entertainment and business |
cybernate (wn) | cybernate
v 1: control a function, process, or creation by a computer;
"They computerized the car industry"; "we live in a
cybernated age"; "cybernate a factory" [syn: cybernate,
computerize, computerise] |
cybernation (wn) | cybernation
n 1: the control of processes by computer [syn:
computerization, cybernation] |
cybernaut (wn) | cybernaut
n 1: a computer user who uses the internet; someone who explores
cyberspace |
cybernetic (wn) | cybernetic
adj 1: of or relating the principles of cybernetics; "cybernetic
research" |
cybernetics (wn) | cybernetics
n 1: (biology) the field of science concerned with processes of
communication and control (especially the comparison of
these processes in biological and artificial systems) |
cyberphobia (wn) | cyberphobia
n 1: irrational fear of computers or technology |
cyberpunk (wn) | cyberpunk
n 1: a programmer who breaks into computer systems in order to
steal or change or destroy information as a form of cyber-
terrorism [syn: hacker, cyber-terrorist, cyberpunk]
2: a writer of science fiction set in a lawless subculture of an
oppressive society dominated by computer technology
3: a genre of fast-paced science fiction involving oppressive
futuristic computerized societies |
cybersex (wn) | cybersex
n 1: sexual arousal involving communication on the internet |
cyberspace (wn) | cyberspace
n 1: a computer network consisting of a worldwide network of
computer networks that use the TCP/IP network protocols to
facilitate data transmission and exchange [syn: internet,
net, cyberspace] |
cyberwar (wn) | cyberwar
n 1: an assault on electronic communication networks [syn:
cyber-terrorism, cyberwar] |
cyber (foldoc) | cyber
To have cybersex.
(1997-06-21)
|
cyber-squatting (foldoc) | cyber-squatting
The practice of registering famous brand
names as Internet domain names, e.g. harrods.com, ibm.firm
or sears.shop, in the hope of later selling them to the
appropriate owner at a profit.
(1998-01-22)
|
cyberbunny (foldoc) | cyberbunny
Someone who knows absolutely nothing about computers
and advises people who know absolutely nothing about
computers. The term is used mostly on AOL, Prodigy,
Compuserve, etc.
(1996-02-18)
|
cyberchondriac (foldoc) | cyberchondriac
(After "hypochondriac") 1. A user who always
thinks there is something wrong with his computer.
2. Someone who uses the web to indulge their
hyperchondria.
(2001-03-10)
|
cybercrime (foldoc) | cybercrime
Any of a broad range of activities that use
computers or networks to commit illegal acts, including theft of
personal data, phishing, distribution of malware,
copyright infringement, denial of service attacks,
cyberstalking, bullying, online harassment, child
pornography, child predation, stock market manipulation and
corporate espionage.
For example, a vulnerability in a victim's web browser might
result in him unknowingly downloading a Trojan horse virus,
which installs a keystroke logger on his computer, which allows
the cracker to steal private data such as Internet banking or
e-mail passwords.
The degree to which an activity counts as "cybercrime" rather than
just "crime" depends on whether they could exist without computers
or networks.
(2015-02-14)
|
cybercrime as a service (foldoc) | cybercrime as a service
(CaaS) A kind of software as a service
that involves performing illegal online activities
(cybercrime) on behalf of others for money. Cybercrime as a
service represents an evolution of online crime from the sale
of illegal products such as malware and exploit kits to
offering everything necessary to arrange a cyber fraud or to
conduct a cyber attack. As well as providing malicious
code, the service provider also rents out the infrastructure
(servers and network connections) to control the
distribution and operation of the malware, e.g., bullet-proof
hosting or huge botnets.
(2015-02-22)
|
cybercrud (foldoc) | cybercrud
/si:'ber-kruhd/ 1. (Coined by Ted Nelson) Obfuscatory
tech-talk. Verbiage with a high MEGO factor. The computer
equivalent of bureaucratese.
2. Incomprehensible stuff embedded in e-mail. First there
were the "Received" headers that show how mail flows through
systems, then MIME (Multi-purpose Internet Mail Extensions)
headers and part boundaries, and now huge blocks of hex for
PEM (Privacy Enhanced Mail) or PGP (Pretty Good Privacy)
digital signatures and certificates of authenticity. This
stuff all has a purpose and good user interfaces should hide
it, but all too often users are forced to wade through it.
[Jargon File]
(1995-04-04)
|
cyberglove (foldoc) | CyberGlove
A data glove sold by {Virtual
Technologies}. The spandex-like glove houses 18 sensors to
track accurately just about every move your hand is capable of
making. The accompanying software includes a
three-dimensional hand model that can he added to any {virtual
reality} application. The glove includes a mount for Polhemus
and Ascension sensors.
(2003-06-17)
|
cybernetics (foldoc) | cybernetics
/si:`b*-net'iks/ The study of control and
communication in living and man-made systems.
The term was first proposed by Norbert Wiener in the book
referenced below. Originally, cybernetics drew upon
electrical engineering, mathematics, biology, neurophysiology,
anthropology, and psychology to study and describe actions,
feedback, and response in systems of all kinds. It aims to
understand the similarities and differences in internal
workings of organic and machine processes and, by formulating
abstract concepts common to all systems, to understand their
behaviour.
Modern "second-order cybernetics" places emphasis on how the
process of constructing models of the systems is influenced by
those very systems, hence an elegant definition - "applied
epistemology".
Related recent developments (often referred to as {sciences of
complexity}) that are distinguished as separate disciplines
are artificial intelligence, neural networks, {systems
theory}, and chaos theory, but the boundaries between those
and cybernetics proper are not precise.
See also robot.
The Cybernetics Society (http://cybsoc.org) of the UK.
{American Society for Cybernetics
(http://asc-cybernetics.org/)}.
{IEEE Systems, Man and Cybernetics Society
(http://isye.gatech.edu/ieee-smc/)}.
{International project "Principia Cybernetica"
(http://pespmc1.vub.ac.be/DEFAULT.html)}.
["Cybernetics, or control and communication in the animal and the
machine", N. Wiener, New York: John Wiley & Sons, Inc., 1948]
(2002-01-01)
|
cyberpunk (foldoc) | cyberpunk
/si:'ber-puhnk/ (Originally coined by SF writer Bruce Bethke
and/or editor Gardner Dozois) A subgenre of SF launched in
1982 by William Gibson's epoch-making novel "Neuromancer"
(though its roots go back through Vernor Vinge's "True Names"
to John Brunner's 1975 novel "The Shockwave Rider"). Gibson's
near-total ignorance of computers and the present-day hacker
culture enabled him to speculate about the role of computers
and hackers in the future in ways hackers have since found
both irritatingly na"ive and tremendously stimulating.
Gibson's work was widely imitated, in particular by the
short-lived but innovative "Max Headroom" TV series. See
cyberspace, ice, jack in, go flatline.
Since 1990 or so, popular culture has included a movement or
fashion trend that calls itself "cyberpunk", associated
especially with the rave/techno subculture. Hackers have
mixed feelings about this. On the one hand, self-described
cyberpunks too often seem to be shallow trendoids in black
leather who have substituted enthusiastic blathering about
technology for actually learning and *doing* it. Attitude is
no substitute for competence. On the other hand, at least
cyberpunks are excited about the right things and properly
respectful of hacking talent in those who have it. The
general consensus is to tolerate them politely in hopes that
they'll attract people who grow into being true hackers.
[Jargon File]
|
cyberrhea (foldoc) | cyberrhea
/si:'ber-eer/ An affliction of some {word
processor} users; excessive frequency and looseness of
productivity. Particularly virulent among those who have not
discovered the fortifying virtues of revision.
["Right Words, Right Places" Scott Rice, Wadsworth, 1993, A5.]
(1997-02-25)
|
cybersex (foldoc) | cybersex
Sex performed in real time via a digital
medium.
Compare teledildonics.
[Details?]
(1998-02-10)
|
cyberspace (foldoc) | cyberspace
/si:'ber-spays/ 1. (Coined by William Gibson)
Notional "information-space" loaded with visual cues and
navigable with brain-computer interfaces called "cyberspace
decks"; a characteristic prop of cyberpunk SF. In 1991
serious efforts to construct virtual reality interfaces
modelled explicitly on Gibsonian cyberspace were already under
way, using more conventional devices such as glove sensors and
binocular TV headsets. Few hackers are prepared to deny
outright the possibility of a cyberspace someday evolving out
of the network (see network, the).
2. Occasionally, the metaphoric location of the mind of a
person in hack mode. Some hackers report experiencing
strong eidetic imagery when in hack mode; interestingly,
independent reports from multiple sources suggest that there
are common features to the experience. In particular, the
dominant colours of this subjective "cyberspace" are often
grey and silver, and the imagery often involves constellations
of marching dots, elaborate shifting patterns of lines and
angles, or moire patterns.
[Jargon File]
(1999-02-01)
|
cyberspastic (foldoc) | cyberspastic
A person suffering from information overload while
browsing the Internet or web.
Compare webhead.
(1995-11-09)
|
cyberwand (foldoc) | CyberWand
A virtual reality controller.
The CyberWand costs $99, or $765 with optional Polhemus
sensor. It is basically the handle of a flight control system
without the base. The controller's four buttons and 2-D hat
sensor track six degrees of movement.
(1995-04-04)
|
cyberzine (foldoc) | CyberZine
A combination paper and web on-line
Cyberspace guide. Upon payment you will be given a user name
and password to access CyberZine on-line and the paper version
will be posted first class. Subscribers can also use the
CyberZine help desk.
(http://cyberzine.org/).
(1994-09-22)
|