| slovo | definícia |  
multithreaded (foldoc) | multithreading
 multithreaded
 
     Sharing a single CPU between multiple tasks (or
    "threads") in a way designed to minimise the time required to
    switch threads.  This is accomplished by sharing as much as
    possible of the program execution environment between the
    different threads so that very little state needs to be saved
    and restored when changing thread.
 
    Multithreading differs from multitasking in that threads
    share more of their environment with each other than do tasks
    under multitasking.  Threads may be distinguished only by the
    value of their program counters and stack pointers while
    sharing a single address space and set of {global
    variables}.  There is thus very little protection of one
    thread from another, in contrast to multitasking.
 
    Multithreading can thus be used for very {fine-grain
    multitasking}, at the level of a few instructions, and so can hide
    latency by keeping the processor busy after one thread issues a
    long-latency instruction on which subsequent instructions in that
    thread depend.
 
    A light-weight process is somewhere between a thread and a
    full process.
 
    TL0 is an example of a threaded machine language.
    Dataflow computation (E.g. Id and SISAL) is an extreme
    form of multithreading.
 
    (1997-12-23)
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