| slovo | definícia |  
pixmap (foldoc) | pixmap
 
    (Contraction of "pixel map").  A 3 dimensional array of bits
    corresponding to a 2 dimensional array of pixels.  It is
    used, for example, in the X Window System to describe a
    memory region where graphics can be drawn without affecting
    the screen.  Typically this is used for the efficient handling
    of expose events, icon images or for animation.  Compare
    bitmap.
 
    [Xlib Guide].
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  | | podobné slovo | definícia |  
portable pixmap (foldoc) | Portable Pixmap
 PPM
 
     (PPM) A colour image file format.
 
    A PPM file contains the following:
 
     a two character "magic number" - "P3",
     the width in pixels,
     the height in pixels,
     the maximum colour component value,
     HEIGHT rows of WIDTH pixels.
 
    The rows are ordered from top to bottom with the pixels in
    each row ordered from left to right.  Each pixel is
    represented as three values for red, green, and blue.
 
    All parts are separated by whitespace and numbers are in
    decimal ASCIII representation.  A zero pixel component means
    that colour is absent.  Characters from a "#" to the next
    end-of-line are ignored and no line should be longer than 70
    characters.
 
    Here is an example of a small pixmap in this format:
 
     P3
     # feep.ppm
     4 4
     15
      0  0  0    0  0  0    0  0  0   15  0 15
      0  0  0    0 15  7    0  0  0    0  0  0
      0  0  0    0  0  0    0 15  7    0  0  0
     15  0 15    0  0  0    0  0  0    0  0  0
 
    A "RAWBITS" variant has magic number "P6", pixel values are
    stored as plain binary bytes, instead of ASCII decimal and no
    whitespace is allowed after a single whitespace character
    after the maximum colour component value which must be less
    than or equal to 255.
 
    (1998-02-06)
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