slovo | definícia |
user interface (encz) | user interface,uživatelské rozhraní n: [it.] xo |
user interface (gcide) | interface \interface\ n.
1. a surface forming a common boundary between two things,
especially between two fluids. [WordNet sense 1]
[WordNet 1.5]
2. (Computers) hardware that links one device with another
(especially a computer). [WordNet sense 2]
[WordNet 1.5]
3. (Computers) That part of a computer program which controls
the way a program interacts with a user; the manner of
inputting and outputting of data, and the way information
is presented on a computer monitor; also called {user
interface}; as, a graphical user interface; a
character-based interface.
[PJC] |
user interface (wn) | user interface
n 1: (computer science) a program that controls a display for
the user (usually on a computer monitor) and that allows
the user to interact with the system [syn: interface,
user interface] |
user interface (foldoc) | user interface
(UI) The aspects of a computer system or program which can be
seen (or heard or otherwise perceived) by the human user, and
the commands and mechanisms the user uses to control its
operation and input data.
A graphical user interface emphasises the use of pictures
for output and a pointing device such as a mouse for input
and control whereas a command line interface requires the
user to type textual commands and input at a keyboard and
produces a single stream of text as output.
A user interface contrasts with, but is typically built on top
of, an Application Program Interface (API).
See also user interface copyright.
(1995-02-20)
|
| podobné slovo | definícia |
graphical user interface (msas) | Graphical User Interface
- GUI |
graphical user interface (msasasci) | Graphical User Interface
- GUI |
graphical user interface (encz) | graphical user interface, n: |
graphical user interface (wn) | graphical user interface
n 1: a user interface based on graphics (icons and pictures and
menus) instead of text; uses a mouse as well as a keyboard
as an input device [syn: graphical user interface, GUI] |
adaptable user interface (foldoc) | Adaptable User Interface
Oracle Toolkit
(AUI, Oracle Toolkit) A toolkit from Oracle
allowing applications to be written which will be portable
between different windowing systems. AUI provides one {call
level interface} along with a resource manager and editor
across a range of "standard" GUIs, including Macintosh,
Microsoft Windows and the X Window System.
(1995-03-16)
|
graphical user interface (foldoc) | Graphical User Interface
GUI
(GUI) The use of pictures rather than just
words to represent the input and output of a program. A
program with a GUI runs under some windowing system
(e.g. The X Window System, MacOS, Microsoft Windows,
Acorn RISC OS, NEXTSTEP). The program displays certain
icons, buttons, dialogue boxes, etc. in its windows on
the screen and the user controls it mainly by moving a
pointer on the screen (typically controlled by a mouse)
and selecting certain objects by pressing buttons on the mouse
while the pointer is pointing at them. This contrasts with a
command line interface where communication is by exchange of
strings of text.
Windowing systems started with the first real-time graphic
display systems for computers, namely the SAGE Project
[Dates?] and Ivan Sutherland's Sketchpad (1963). {Douglas
Engelbart}'s Augmentation of Human Intellect project at
SRI in the 1960s developed the On-Line System, which
incorporated a mouse-driven cursor and multiple windows.
Several people from Engelbart's project went to Xerox PARC in
the early 1970s, most importantly his senior engineer, {Bill
English}. The Xerox PARC team established the WIMP concept,
which appeared commercially in the Xerox 8010 (Star) system
in 1981.
Beginning in 1980(?), led by Jef Raskin, the Macintosh
team at Apple Computer (which included former members of the
Xerox PARC group) continued to develop such ideas in the first
commercially successful product to use a GUI, the Apple
Macintosh, released in January 1984. In 2001 Apple introduced
Mac OS X.
Microsoft modeled the first version of Windows, released
in 1985, on Mac OS. Windows was a GUI for MS-DOS that had
been shipped with IBM PC and compatible computers since
1981. Apple sued Microsoft over infringement of the
look-and-feel of the MacOS. The court case ran for many
years.
[Wikipedia].
(2002-03-25)
|
kernel user interface package (foldoc) | Kernel User Interface Package
KUIP
(KUIP) The human interface to {Physics Analysis
Workbench} (PAW).
(1994-11-11)
|
macintosh user interface (foldoc) | Macintosh user interface
The graphical user interface used by
Apple Computer's Macintosh family of personal computers,
based on graphical representations of familiar office objects
(sheets of paper, files, wastepaper bin, etc.) positioned on a
two-dimensional "desktop" workspace.
Programs and data files are represented on screen by small
pictures (icons). An object is selected by moving a mouse
over the real desktop which correspondingly moves the
pointer on screen. When the pointer is over an icon on
screen, the icon is selected by pressing the button on the
mouse.
A hierarchical file system is provided that lets a user
"drag" a document (a file) icon into and out of a folder
(directory) icon. Folders can also contain other folders and
so on. To delete a document, its icon is dragged into a
trash can icon. For people that are not computer
enthusiasts, managing files on the Macintosh is easier than
using the MS-DOS or Unix command-line interpreter.
The Macintosh always displays a row of menu titles at the top
of the screen. When a mouse button is pressed over a title, a
pull-down menu appears below it. With the mouse button held
down, the option within the menu is selected by pointing to it
and then releasing the button.
Unlike the IBM PC, which, prior to Microsoft Windows had
no standard graphical user interface, Macintosh developers
almost always conform to the Macintosh interface. As a
result, users are comfortable with the interface of a new
program from the start even if it takes a while to learn all
the rest of it. They know there will be a row of menu options
at the top of the screen, and basic tasks are always performed
in the same way. Apple also keeps technical jargon down to a
minimum.
Although the Macintosh user interface provides consistency; it
does not make up for an application program that is not
designed well. Not only must the application's menus be clear
and understandable, but the locations on screen that a user
points to must be considered. Since the mouse is the major
selecting method on a Macintosh, mouse movement should be kept
to a minimum. In addition, for experienced typists, the mouse
is a cumbersome substitute for well-designed keyboard
commands, especially for intensive text editing.
Urban legned has it that the Mac user interface was copied
from Xerox's Palo Alto Research Center. Although it is
true that Xerox's smalltalk had a GUI and Xerox introduced
some GUI concepts commercially on the Xerox Star computer in
1981, and that Steve Jobs and members of the Mac and Lisa
project teams visited PARC, Jef Raskin, who created the Mac
project, points out that many GUI concepts which are now
considered fundamental, such as dragging objects and pull-down
menus with the mouse, were actually invented at Apple.
Pull-down menus have become common on IBM, Commodore and
Amiga computers. Microsoft Windows and OS/2
Presentation Manager, Digital Research's GEM,
Hewlett-Packard's New Wave, the X Window System, {RISC
OS} and many other programs and operating environments also
incorporate some or all of the desktop/mouse/icon features.
Apple Computer have tried to prevent other companies from
using some GUI concepts by taking legal action against them.
It is because of such restrictive practises that organisations
such as the Free Software Foundation previously refused to
support ports of their software to Apple machines, though this
ban has now been lifted. [Why? When?]
(1996-07-19)
|
platform independent graphical user interface (foldoc) | Platform Independent Graphical User Interface
PIGUI
(PIGUI) {The PIGUI FAQ
(ftp://rtfm.mit.edu/pub/usenet/news.answers/portable-GUI-software/)}.
[Summary?]
(1994-11-22)
|
tactile user interface (foldoc) | Tactile User Interface
(TUI) Hardware and software to provide access
to computer-based graphical[?] information using touch, often
intended for blind people. See also haptics.
(2003-10-17)
|
tangible user interface (foldoc) | Tangible User Interface
An attempt to give physical form to digital
information, making bits directly manipulable and perceptible
by people. Tangible Interfaces will make bits accessible
through augmented physical surfaces (e.g. walls, desktops,
ceilings, windows), graspable objects (e.g. building blocks,
models, instruments) and ambient media (e.g. light, sound,
airflow, water-flow, kinetic sculpture) within physical
environments.
MIT Tangible Media Group (http://tangible.media.mit.edu/).
(2003-10-17)
|
telephony user interface (foldoc) | Telephony User Interface
(TUI) Either a software interface to
telephony (e.g. a phone-capable PC) or a DTMF-based
interface to software (e.g. voicemail).
(2003-10-21)
|
telescope user interface (foldoc) | Telescope User Interface
(TUI) A remote control interface for a
telescope.
(2003-10-21)
|
terminal user interface (foldoc) | Textual User Interface
Terminal User Interface
(TUI) Either a text-based version of a GUI, or
a full-screen version of a CLI.
(2003-10-21)
|
textual user interface (foldoc) | Textual User Interface
Terminal User Interface
(TUI) Either a text-based version of a GUI, or
a full-screen version of a CLI.
(2003-10-21)
|
user interface copyright (foldoc) | user interface copyright
There have been several attempts, mostly by big US software
companies, to enforce patents and copyright on user
interfaces. Such legal action aims to restrict the use of
certain command languages or graphical user interfaces to
products from one software supplier. This is undesirable
because it either forces users to buy software from the
company whose interface they have learned or to learn more
than one interface. An analogy is often drawn with the user
interface of a car - the arrangement of pedals and steering
wheel etc. If each car manufacturer was forced to use a
different interface this would be very bad for car users.
Following a non-jury trial, which began in early January 1987,
a federal judge ruled on 1990-06-28 that keyboard commands and
on-screen images produced by Lotus Development Corporation's
popular 1-2-3 spreadsheet are protected by copyright.
Paperback Software International and subcontractor
Stephenson Software Ltd. who lost the case, argued that the
copyright applies only to the inner workings of the software.
US District Judge Robert Keeton wrote that "The user interface
of 1-2-3 is its most unique element and is the aspect that has
made 1-2-3 so popular. That defendants went to such trouble
to copy that element is a testament to its substantiality".
Defence attorneys had argued that the Lotus commands
represented "instructions for a machine rather than the
expression of an idea".
Soon after this decision, on 1990-07-02, Lotus sued {Borland
International} and the Santa Cruz Operation for producing
spreadsheets (Quattro, Quattro Pro and SCO Professional)
whose interfaces could be configured to look like 1-2-3's.
(1994-11-16)
|
user interface language (foldoc) | User Interface Language
UIL
(UIL) A language for specifying widget
hierarchies etc. in OSF/Motif and DECwindows.
(1997-03-01)
|
|